Developer Interview with Adi of Tiltan Games



dino
Today’s interview is with Adi of Tiltan Games.  Please visit their website, Facebook and Twitter pages.

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Sea Animals Puzzle for toddler Sea Animals Puzzle for toddler by Tiltan Games (2013) LTD

Price: $2.99 USD

*** Sea Animals Puzzle is a wonderful puzzle game for kids and toddlers ***
Explore 36 puzzles!
Select the level of difficulty fit for your kids!
Aimed for kids in the ages 1-8

Sea Animals.

10 codes

Thank you for participating our interview Adi. Please tell us a little about yourself.

My name is Adi and I’m the founder of Tiltan Games, a mobile development studio. I’ve been around the Hi-Tech industry for about 15 years, mainly developing, managing teams and products for large companies. I’ve started in 2012 with the idea of making mobile apps and initially wanted to focus on making games that I like to play – dungeon crawlers and action games. Unfortunately I discovered that the barriers in this market were already quite high and you actually need a lot of money to produce high quality games. So I decided to turn to the kids market. Specifically the niche we were targeting is kids in the ages 1-5.We’ve developed so far over 30 titles for both App store and Android stores (Google, Amazon). Since I have complete freedom in what I chose to develop, there are also quite a few titles that also attract adult audience or titles that target the entire family, such as Match Max, Draw Hockey etc. Tiltan Games is a bootstrap startup which means we use our own money to develop and promote our titles.

How did the idea for your app come about?

The focus of this discussion is our new educational program we call My Dino Companion. Its a well structured collection of over 30 activities and mini games aimed to educated pre-school kids in math and logic. The idea behind using a dinosaur came actually from my small child, who was 4 when I started working on my first kid’s app. He’s really into dinosaurs and he suggested that my first kid’s game will have a dinosaur running and getting stuff, so this is what I did – the game is called Run Dino Run. I actually drew that dinosaur myself despite having no real graphical skills. From that point on, I’ve chosen to use that dinosaur as a prominent figure in many of my kids games, so it was only natural that I will use it also for My Dino Companion.
This program offers a wide array of options for parents and schools – you can define a profile for each kid (no limits), you can use the app for general practice or to target specific segments. You can test you kids skills to evaluate his/her current know-how and you can play it for fun using the mini games to influence light learning during play.

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And how long was the process from the original idea to the release of the app?

We have invested a lot of efforts and our own money into this game, which took about 6 months to develop end to end, including comprehensive voice over, new unique sound track and graphics to make the game as appealing as possible to young kids.

Did you hire a developer or do it yourself?

No, I do all development and hire help mostly when art and music are needed.

What has been the hardest obstacle you have had to overcome in the development process?

Development by itself is only the baseline to creating a successful game or app. The even more important aspect is marketing and spreading the news so people will know about your game.
For me, given the high advertising budget required to get people to know you, is the hardest thing to tackle. I do quite a bit of in-app advertising and try to make the brand visible on social channels, but I can’t really compete with funded companies with real marketing budgets. The entry of large kids brands in the past two years has taken a lot of attention from indie studios apps towards the characters and titles kids are familiar with from their favorite TV shows and Toys.

Have you had much support during the development process (from family, peers, Apple Inc.)?

I get a lot of encouragement from family and close friends. Creating a bootstrap start-up with a family you need to provide for is quite a challenge, especially so when you get to the over crowded mobile app space. Sadly, we do not get any support from the stores themselves, which mainly target a few well connected companies and the big brands.

What are your plans for the future? Will you be developing any more apps?

I continue to develop games. This is my passion. Recently I’ve taken a turn back to the family market. My upcoming title called Drapers is a fun multi-player game for the entire family where you compete as one of the great cloth merchants of the Mediterranean during the middle ages. It has lots of great information about the subject of cloth making and its lot of fun to compete over who will become the greatest merchant of its time. Drapers should be out on Apple any day now and I hope I’ll be able to update it and create additional content in that spirit.

What sort of feedback has your app been receiving so far?

My Dino Companion receives great feedback from parents who tried our program and tells me that their kids really love to get their hands on that app. Some report the progress their kids make in various aspects: pattern recognition, improved hand – eye coordination and more. My Dino Companion is one of only a handful of apps on the app store offering such wide array of topics, aligned with US common core program. With its attractive avatar and general appeal, I believe it stands out as a unique offering for parents who wish to enhance their kids math and logic skills in a fun way.

And finally, what advice would you give to anyone considering creating their own app?

I will only suggest people who wish to create their own app as a hobby. The app store is not a place to enter without significant budgets these days and having a great app still does not guarantee success. If you are a developer with some spare time, it can be fun. If not, make sure you have a significant budget at your disposal and don’t expect a return.

Thank you so much for talking with us today and sharing a bit about your company.  We really appreciated the chance to get to know you!



Animal Car Games: Cute Puzzles for Kids & Toddlers Animal Car Games: Cute Puzzles for Kids & Toddlers by Tiltan Games (2013) LTD

Price: $2.99 USD

*** Animal Car Puzzle is a wonderful game for kids and toddlers ***
Explore 36 puzzles! Jigsaw and Shuffle Puzzles, Paint and record your voice.
Select the level of difficulty fit for your kids.


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Amazing Santa- Christmas Games Amazing Santa- Christmas Games by Tiltan Games (2013) LTD

Price: $2.99 USD

** Enjoy christmas with 36 lovely predefined mazes **
Each maze comes in lovely colors, background and characters.
Collect christmas artifacts and consume fruits as you make your way in the maze.


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Cars Puzzle Fun Games for Kids Cars Puzzle Fun Games for Kids by Tiltan Games (2013) LTD

Price: $2.99 USD

* Car Puzzle is a wonderful puzzle game for kids and toddlers *
Play 48 amazing puzzles with different vehicles and themes!
Create your own puzzles!
Select the level of difficulty fit for your.


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Great Christmas Games for kids Great Christmas Games for kids by Tiltan Games (2013) LTD

Price: $3.99 USD

*** Christmas is coming! *** Christmas is coming! ***

Christmas Toy Party is just the game to get you celebrating now!
"If there is one game to get this Christmas its Christmas Toy Party by.


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Dino Dot Connect dots for kids Dino Dot Connect dots for kids by Tiltan Games (2013) LTD

Price: $2.99 USD

*** Connect the Dots - with Dino and Friends ***
connect the dots is Tiltan Games newest game for kids and toddlers in the loved Dinosaurs theme!
Play 144 different scenes in 3 difficulty levels.


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Dinosaur Games Puzzle for Kids Dinosaur Games Puzzle for Kids by Tiltan Games (2013) LTD

Price: $3.99 USD

***** A Must have for every kid who loves Dinosaurs! *****
24 Lovely puzzles for kids and toddlers with Dinosaurs theme!

Your kids will just love these wonderfully drawn puzzles. With bright.

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Dino Maze: kids learning games Dino Maze: kids learning games by Tiltan Games (2013) LTD

Price: $2.99 USD

** 36 Wonderful mazes with Dino, your favorite dinosaur! **
Create your own mazes!

Each maze comes in lovely colors, background and characters.
Collect fruits and presents as you make your.

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Princess Puzzle Games for Kids Princess Puzzle Games for Kids by Tiltan Games (2013) LTD

Price: $2.99 USD

* Magic Realm Puzzles is a wonderful puzzle game for kids and toddlers *
Play 24 amazing puzzles. Meet heroes and wonderous creatures battling dangerous beasts!
Select the level of difficulty .

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My Dino Companion: Kids Math My Dino Companion: Kids Math by Tiltan Games (2013) LTD

Price: $9.99 USD

My Dino Companion is the most comprehensive educational program for pre-school aged kids (3-6 years old). With dozens of unique activities and over 10 fun games at launch, My Dino companion program will.


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Developer Interview with Christopher Flint of Infiniteach



iPad Screenshot 1

Today’s interview is with Christopher Flint of Infiniteach.  Please visit their website, Facebook and Twitter pages. Also be sure to check out our review!

CSFThank you for participating our interview Christopher. Please tell us a little about yourself.

I have been in the autism field for twenty years. I started as a classroom teacher, then became the Lead Trainer for The Autism Program of Illinois where we trained over 10,000 parents and professionals. I also started a nonprofit called AACTION Autism where we take volunteer trips to developing countries to provide information and awareness about autism spectrum disorders. My life has been dedicated to solving problems and creating opportunities within the autism community!

How did the idea for your app come about?

Throughout the course of my career in autism rates of diagnosis have increased 600%. There was no way to scale the intensive training and 1-to-1 work that we were providing. The only thing that was keeping up with the huge increase of individuals with autism was technology adoption. The idea is that when we put best practice solutions onto a platform that is widely adopted we can reach almost anyone that is seeking resources to help students with autism reach their potential. Then, when we looked at other apps we saw a huge opportunity for individualization. Every individual with autism is unique, but very few apps provide customization. So we added in student profiles to ensure every user gets a learning experience tailored just for them!

And how long was the process from the original idea to the release of the app?

We hired two amazing developers. Anthony is our front-end developer, meaning he creates everything that you see in the app. All of the user interaction and lessons are his territory. We also have Marty, who is our back-end developer. All of our lessons automatically collect data, and we need to capture that data securely and privately and then display it to users. Marty builds the systems that handle all of the data within the app.

Did you hire a developer or do it yourself?

We hired two amazing developers. Anthony is our front-end developer, meaning he creates everything that you see in the app. All of the user interaction and lessons are his territory. We also have Marty, who is our back-end developer. All of our lessons automatically collect data, and we need to capture that data securely and privately and then display it to users. Marty builds the systems that handle all of the data within the app.

What has been the hardest obstacle you have had to overcome in the development process?

Our biggest obstacle was finding developers. We spent nine months searching for people to hire. And this was after we had raised some money and were offering decent salaries! In Chicago at least, there are many more companies with ideas for apps than there are developers to build them. We tried so many things – posting job descriptions, working with recruiters, scraping sites liked LinkedIn for candidates, etc. In the end, we had expanded our network wide enough where we were able to make contacts and hire our two developers. It was a long, arduous process but we feel very fortunate to have found two awesome engineers that are talented and 1000% behind our mission of helping every individual with autism reach their fullest potential.
Have you had much support during the development process (from family, peers, Apple Inc.)?

We have had great support from the autism community here in Chicago. When building a complex app like Autism Core Skills, it takes a ton of testing to make sure everything is working not only technically, but from a user interface perspective. We have a dedicated group of parents and professionals that have tirelessly tested countless versions and tweaks so we can provide an outstanding learning experience.

What are your plans for the future? Will you be developing any more apps?

We are selling Autism Core Skills as a subscription, so we plan on adding new content and features for at least the next year. At that point, we will determine our next steps. We have had many inquiries about expanding to life skills, and also building apps for adults with autism dealing with employment and independent living issues.

What sort of feedback has your app been receiving so far?

The feedback has been phenomenal. We were just in a classroom last week with a teacher who has been working with one of her students for over a year to get him to be able to interact with an iPad with no luck. She has been using Autism Core Skills with him for about a week and he has made a ton of progress. We have been hearing more and more of these types of stories which is awesome because we have worked really hard to develop and app that teaches the way that students with autism learn. Of course there is feedback regarding minor bugs and interface issues – which we welcome because it allows us to constantly improve the app!

And finally, what advice would you give to anyone considering creating their own app?

Go for it! The last three years have been the most rewarding for me professionally. It is a huge challenge, but also a lot of fun. And there is so much potential to make a real impact. Looking back, the one thing I would say is do not underestimate the time and money it costs to successfully build and launch an app. Take your estimates and pad them as things rarely go perfectly according to plan.
Thank you so much for talking with us today and sharing a bit about your company.  We really appreciated the chance to get to know you!

Autism Core Skills - Academic, Communication, and Social Skills Plus Data
Autism Core Skills - Academic, Communication, and Social Skills Plus Data
by Infiniteach Inc

Category: Education, Medical
Requirements: Compatible with iPad2Wifi-iPad2Wifi, iPad23G-iPad23G, iPadThirdGen-iPadThirdGen, iPadThirdGen4G-iPadThirdGen4G, iPadFourthGen-iPadFourthGen, iPadFourthGen4G-iPadFourthGen4G, iPadMini-iPadMini, iPadMini4G-iPadMini4G, iPadAir-iPadAir, iPadAirCellular-iPadAirCellular, iPadMiniRetina-iPadMiniRetina, iPadMiniRetinaCellular-iPadMiniRetinaCellular, iPadAir2-iPadAir2, iPadAir2Cellular-iPadAir2Cellular, iPadMini3-iPadMini3, iPadMini3Cellular-iPadMini3Cellular, iPadMini4-iPadMini4, iPadMini4Cellular-iPadMini4Cellular, iPadPro-iPadPro, iPadProCellular-iPadProCellular, iPadPro97-iPadPro97, iPadPro97Cellular-iPadPro97Cellular, iPad611-iPad611, iPad612-iPad612, iPad71-iPad71, iPad72-iPad72, iPad73-iPad73, iPad74-iPad74, iPad75-iPad75, iPad76-iPad76, iPad812-iPad812, iPad834-iPad834, iPad856-iPad856, iPad878-iPad878
Size: 153.73 MB

$FREE

Screenshots for iPad
(Click to enlarge)



Developer Interview with Jin Lee, Ph.D. founder of Qidza and creator of Baby Noggin



iPhone Screenshot 1

Today’s interview is with Jin Lee, Ph.D.  Please visit their website, Facebook and Twitter pages.

Thank you for participating our interview. Please tell us a little about yourself.

Dr. Lee is an Oxford-trained child neuro-psychologist who founded 3 startups and worked in the innovation centers and venture capital funds of America’s 4th largest health insurance company (Humana) and 3rd largest nonprofit hospital system (Providence Health & Services). She has published multiple scientific articles on brain development and taught neuroscience and psychology at high school and colleges including Oxford. Dr. Lee also serves as an advisor for the XLerateHealth accelerator and the American Heart Association. She’s also an expecting mom.

How did the idea for your app come about?

“Soon after I said “I do” to my best friend and partner, we started planning for kids.

My husband asked, “Hon, when will the baby start seeing me?”

“Well, at birth they can only see in black and white. It’s not until about 3 months that they see in color and not until 6 months that they see as vividly as we do.” I replied with a smile, proud to find use for that Oxford PhD in my personal life.

“What about being able to crawl to me?”

“Ehhh, I think it’s about 8 months?” Pause. “I’m actually not sure.”

“What if our baby doesn’t crawl until much later? How soon should we worry?”

Silence.

I was amazed that I, who once supervised Oxford medical students in developmental neuropsychology, could forget such a simple fact. And if I, with all my education, can’t keep track of these milestones, then how do parents do it?

So I chatted with friends who have young babies and asked them for tips and tricks on monitoring early baby development. Their answers were consistent:

“I just record the big events on my calendar, like when he starts crawling or walking.”

“And what if he doesn’t start walking until much later?” I was curious.

“Well, I wait ‘til my mommy-feeling tells me that something is wrong and then call my baby’s doctor.”

While I fared well under my own parents’ intuition and guidance, there has to be a better way to help today’s parents anticipate a baby’s next milestone, check for development, and follow-up.”

And how long was the process from the original idea to the release of the app?

I quit my Venture capital job in March and moved to Silicon valley. The app was launched in October.

Did you hire a developer or do it yourself?

I required a VP of engineer as a cofounder/ early employee.

What has been the hardest obstacle you have had to overcome in the development process?

It has been constantly revising mockups and perfecting our app so that parents is getting our message easily and the apps easing their lives

Have you had much support during the development process (from family, peers, Apple Inc.)?

The iOS 9 upgrade delayed our launch by 3 weeks! I did get support from my own family and teammates- without this app won’t exist.

What are your plans for the future? Will you be developing any more apps?

ToddlerNoggin & ChildrenNoggin

What sort of feedback has your app been receiving so far?

“-easy to do
– great for my newborn
-great for tracking my premmies “

The app has been cited as easy to use, great for a new parent and tracking care of preemies.

And finally, what advice would you give to anyone considering creating their own app?

Do a lot of customer research and validation. They are your best friend and customers later on. The goal is building an app that people will use and if it’s good, they will help you promote it.

Thank you so much for talking with us today and sharing a bit about your company.  We really appreciated the chance to get to know you!

AB Classic AB Classic by Rovio Entertainment Oyj
Category: Games, Arcade, Entertainment, Action
Requirements: Compatible with iPad2Wifi-iPad2Wifi, iPad23G-iPad23G, iPhone4S-iPhone4S, iPadThirdGen-iPadThirdGen, iPadThirdGen4G-iPadThirdGen4G, iPhone5-iPhone5, iPodTouchFifthGen-iPodTouchFifthGen, iPadFourthGen-iPadFourthGen, iPadFourthGen4G-iPadFourthGen4G, iPadMini-iPadMini, iPadMini4G-iPadMini4G, iPhone5c-iPhone5c, iPhone5s-iPhone5s, iPadAir-iPadAir, iPadAirCellular-iPadAirCellular, iPadMiniRetina-iPadMiniRetina, iPadMiniRetinaCellular-iPadMiniRetinaCellular, iPhone6-iPhone6, iPhone6Plus-iPhone6Plus, iPadAir2-iPadAir2, iPadAir2Cellular-iPadAir2Cellular, iPadMini3-iPadMini3, iPadMini3Cellular-iPadMini3Cellular, iPodTouchSixthGen-iPodTouchSixthGen, iPhone6s-iPhone6s, iPhone6sPlus-iPhone6sPlus, iPadMini4-iPadMini4, iPadMini4Cellular-iPadMini4Cellular, iPadPro-iPadPro, iPadProCellular-iPadProCellular, iPadPro97-iPadPro97, iPadPro97Cellular-iPadPro97Cellular, iPhoneSE-iPhoneSE, iPhone7-iPhone7, iPhone7Plus-iPhone7Plus, iPad611-iPad611, iPad612-iPad612, iPad71-iPad71, iPad72-iPad72, iPad73-iPad73, iPad74-iPad74, iPhone8-iPhone8, iPhone8Plus-iPhone8Plus, iPhoneX-iPhoneX, iPad75-iPad75, iPad76-iPad76, iPhoneXS-iPhoneXS, iPhoneXSMax-iPhoneXSMax, iPhoneXR-iPhoneXR, iPad812-iPad812, iPad834-iPad834, iPad856-iPad856, iPad878-iPad878
Size: 154.47 MB

$FREE

Interview with Caroline Ingeborn COO of Toca Boca to Celebrate100 mIllion Downloads

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Toca Boca Celebrates 100M DownloadsToday’s interview is with Caroline Ingeborn, COO of Toca Boca

Thank you for participating our interview Caroline. Toca Boca announced this week that it had hit 100 million downloads- congratulations! That is quite a milestone.

 

Toca Boca is one of the world’s most popular kids app brands, what do you think has contributed most to its success?

At Toca Boca all our digital toys are open-ended play experiences made from the kids’ perspective. Our digital toys do not have levels or high scores, you can’t win or lose, it’s all about play. Our apps are also free of in-app purchases and third-party ads, so not only do kids love them, but parents can also trust them. I think another component is the commitment to gender neutrality — we don’t make apps for girls or boys, we make them for kids, all kids.

 

I understand that Toca Boca apps have been downloaded in over 200 countries – what gives them such global appeal ?

Our digital toys are all based on universal play patterns which enables kids everywhere to play with them. They are also free of text and dialogue, which helps remove languages barriers.

 

Do you find that the same apps are most popular the world over, or are there regional differences in which apps are most popular?

Most of our apps resonate globally. We find it tends to be parents who react to the apps differently based on cultural experiences most kids simply find them fun!

 

Tell us a little about how you test your apps- I understand you have quite a large team of kid testers!

Our play designers who are based in Sweden play test all of the apps. Each play designer has slightly different methods of testing, but all of the apps go through several rounds of testing and iterating based on the kids’ feedback.
Toca Boca’s apps have evolved a lot over the last few years – the earliest apps such as Toca Tea Party are much simpler than the Toca Life apps. With the newer apps are you aiming for an older target audience, or do you feel the younger children are demanding more complex apps now?

We are starting to create apps for a slightly wider audience, previously we focused on kids age 3-6 years and we’ve now broadened that to 3-9 years. I think in many ways we are growing with our users.

 

What do you envision for the future of kids apps in general and for Toca Boca specifically ?

Apps for kids are becoming more and more sophisticated and increasing in quality, which is great for kids. It is an interesting time to be in this industry.In terms of Toca Boca, we are looking forward to what is next. In addition to digital toys, we are exploring opportunities in consumer products and video. All of our future offerings will be uniquely designed from the kids’ perspective just as our digital toys are.

 

Thank you so much for talking with us today and sharing a bit about Toca Boca.  We really appreciated the chance to get to know you!

The iMums have reviewed many of Toca Boca’s apps read you read our review of their latest app Toca Life:City.