Developer Interview with Christopher Flint of Infiniteach



iPad Screenshot 1

Today’s interview is with Christopher Flint of Infiniteach.  Please visit their website, Facebook and Twitter pages. Also be sure to check out our review!

CSFThank you for participating our interview Christopher. Please tell us a little about yourself.

I have been in the autism field for twenty years. I started as a classroom teacher, then became the Lead Trainer for The Autism Program of Illinois where we trained over 10,000 parents and professionals. I also started a nonprofit called AACTION Autism where we take volunteer trips to developing countries to provide information and awareness about autism spectrum disorders. My life has been dedicated to solving problems and creating opportunities within the autism community!

How did the idea for your app come about?

Throughout the course of my career in autism rates of diagnosis have increased 600%. There was no way to scale the intensive training and 1-to-1 work that we were providing. The only thing that was keeping up with the huge increase of individuals with autism was technology adoption. The idea is that when we put best practice solutions onto a platform that is widely adopted we can reach almost anyone that is seeking resources to help students with autism reach their potential. Then, when we looked at other apps we saw a huge opportunity for individualization. Every individual with autism is unique, but very few apps provide customization. So we added in student profiles to ensure every user gets a learning experience tailored just for them!

And how long was the process from the original idea to the release of the app?

We hired two amazing developers. Anthony is our front-end developer, meaning he creates everything that you see in the app. All of the user interaction and lessons are his territory. We also have Marty, who is our back-end developer. All of our lessons automatically collect data, and we need to capture that data securely and privately and then display it to users. Marty builds the systems that handle all of the data within the app.

Did you hire a developer or do it yourself?

We hired two amazing developers. Anthony is our front-end developer, meaning he creates everything that you see in the app. All of the user interaction and lessons are his territory. We also have Marty, who is our back-end developer. All of our lessons automatically collect data, and we need to capture that data securely and privately and then display it to users. Marty builds the systems that handle all of the data within the app.

What has been the hardest obstacle you have had to overcome in the development process?

Our biggest obstacle was finding developers. We spent nine months searching for people to hire. And this was after we had raised some money and were offering decent salaries! In Chicago at least, there are many more companies with ideas for apps than there are developers to build them. We tried so many things – posting job descriptions, working with recruiters, scraping sites liked LinkedIn for candidates, etc. In the end, we had expanded our network wide enough where we were able to make contacts and hire our two developers. It was a long, arduous process but we feel very fortunate to have found two awesome engineers that are talented and 1000% behind our mission of helping every individual with autism reach their fullest potential.
Have you had much support during the development process (from family, peers, Apple Inc.)?

We have had great support from the autism community here in Chicago. When building a complex app like Autism Core Skills, it takes a ton of testing to make sure everything is working not only technically, but from a user interface perspective. We have a dedicated group of parents and professionals that have tirelessly tested countless versions and tweaks so we can provide an outstanding learning experience.

What are your plans for the future? Will you be developing any more apps?

We are selling Autism Core Skills as a subscription, so we plan on adding new content and features for at least the next year. At that point, we will determine our next steps. We have had many inquiries about expanding to life skills, and also building apps for adults with autism dealing with employment and independent living issues.

What sort of feedback has your app been receiving so far?

The feedback has been phenomenal. We were just in a classroom last week with a teacher who has been working with one of her students for over a year to get him to be able to interact with an iPad with no luck. She has been using Autism Core Skills with him for about a week and he has made a ton of progress. We have been hearing more and more of these types of stories which is awesome because we have worked really hard to develop and app that teaches the way that students with autism learn. Of course there is feedback regarding minor bugs and interface issues – which we welcome because it allows us to constantly improve the app!

And finally, what advice would you give to anyone considering creating their own app?

Go for it! The last three years have been the most rewarding for me professionally. It is a huge challenge, but also a lot of fun. And there is so much potential to make a real impact. Looking back, the one thing I would say is do not underestimate the time and money it costs to successfully build and launch an app. Take your estimates and pad them as things rarely go perfectly according to plan.
Thank you so much for talking with us today and sharing a bit about your company.  We really appreciated the chance to get to know you!

Autism Core Skills - Academic, Communication, and Social Skills Plus Data
Autism Core Skills - Academic, Communication, and Social Skills Plus Data
by Infiniteach Inc

Category: Education, Medical
Requirements: Compatible with iPad2Wifi-iPad2Wifi, iPad23G-iPad23G, iPadThirdGen-iPadThirdGen, iPadThirdGen4G-iPadThirdGen4G, iPadFourthGen-iPadFourthGen, iPadFourthGen4G-iPadFourthGen4G, iPadMini-iPadMini, iPadMini4G-iPadMini4G, iPadAir-iPadAir, iPadAirCellular-iPadAirCellular, iPadMiniRetina-iPadMiniRetina, iPadMiniRetinaCellular-iPadMiniRetinaCellular, iPadAir2-iPadAir2, iPadAir2Cellular-iPadAir2Cellular, iPadMini3-iPadMini3, iPadMini3Cellular-iPadMini3Cellular, iPadMini4-iPadMini4, iPadMini4Cellular-iPadMini4Cellular, iPadPro-iPadPro, iPadProCellular-iPadProCellular, iPadPro97-iPadPro97, iPadPro97Cellular-iPadPro97Cellular, iPad611-iPad611, iPad612-iPad612, iPad71-iPad71, iPad72-iPad72, iPad73-iPad73, iPad74-iPad74, iPad75-iPad75, iPad76-iPad76, iPad812-iPad812, iPad834-iPad834, iPad856-iPad856, iPad878-iPad878
Size: 153.73 MB

$FREE

Screenshots for iPad
(Click to enlarge)



Developer Interview with Jin Lee, Ph.D. founder of Qidza and creator of Baby Noggin



iPhone Screenshot 1

Today’s interview is with Jin Lee, Ph.D.  Please visit their website, Facebook and Twitter pages.

Thank you for participating our interview. Please tell us a little about yourself.

Dr. Lee is an Oxford-trained child neuro-psychologist who founded 3 startups and worked in the innovation centers and venture capital funds of America’s 4th largest health insurance company (Humana) and 3rd largest nonprofit hospital system (Providence Health & Services). She has published multiple scientific articles on brain development and taught neuroscience and psychology at high school and colleges including Oxford. Dr. Lee also serves as an advisor for the XLerateHealth accelerator and the American Heart Association. She’s also an expecting mom.

How did the idea for your app come about?

“Soon after I said “I do” to my best friend and partner, we started planning for kids.

My husband asked, “Hon, when will the baby start seeing me?”

“Well, at birth they can only see in black and white. It’s not until about 3 months that they see in color and not until 6 months that they see as vividly as we do.” I replied with a smile, proud to find use for that Oxford PhD in my personal life.

“What about being able to crawl to me?”

“Ehhh, I think it’s about 8 months?” Pause. “I’m actually not sure.”

“What if our baby doesn’t crawl until much later? How soon should we worry?”

Silence.

I was amazed that I, who once supervised Oxford medical students in developmental neuropsychology, could forget such a simple fact. And if I, with all my education, can’t keep track of these milestones, then how do parents do it?

So I chatted with friends who have young babies and asked them for tips and tricks on monitoring early baby development. Their answers were consistent:

“I just record the big events on my calendar, like when he starts crawling or walking.”

“And what if he doesn’t start walking until much later?” I was curious.

“Well, I wait ‘til my mommy-feeling tells me that something is wrong and then call my baby’s doctor.”

While I fared well under my own parents’ intuition and guidance, there has to be a better way to help today’s parents anticipate a baby’s next milestone, check for development, and follow-up.”

And how long was the process from the original idea to the release of the app?

I quit my Venture capital job in March and moved to Silicon valley. The app was launched in October.

Did you hire a developer or do it yourself?

I required a VP of engineer as a cofounder/ early employee.

What has been the hardest obstacle you have had to overcome in the development process?

It has been constantly revising mockups and perfecting our app so that parents is getting our message easily and the apps easing their lives

Have you had much support during the development process (from family, peers, Apple Inc.)?

The iOS 9 upgrade delayed our launch by 3 weeks! I did get support from my own family and teammates- without this app won’t exist.

What are your plans for the future? Will you be developing any more apps?

ToddlerNoggin & ChildrenNoggin

What sort of feedback has your app been receiving so far?

“-easy to do
– great for my newborn
-great for tracking my premmies “

The app has been cited as easy to use, great for a new parent and tracking care of preemies.

And finally, what advice would you give to anyone considering creating their own app?

Do a lot of customer research and validation. They are your best friend and customers later on. The goal is building an app that people will use and if it’s good, they will help you promote it.

Thank you so much for talking with us today and sharing a bit about your company.  We really appreciated the chance to get to know you!

AB Classic AB Classic by Rovio Entertainment Oyj
Category: Games, Arcade, Entertainment, Action
Requirements: Compatible with iPad2Wifi-iPad2Wifi, iPad23G-iPad23G, iPhone4S-iPhone4S, iPadThirdGen-iPadThirdGen, iPadThirdGen4G-iPadThirdGen4G, iPhone5-iPhone5, iPodTouchFifthGen-iPodTouchFifthGen, iPadFourthGen-iPadFourthGen, iPadFourthGen4G-iPadFourthGen4G, iPadMini-iPadMini, iPadMini4G-iPadMini4G, iPhone5c-iPhone5c, iPhone5s-iPhone5s, iPadAir-iPadAir, iPadAirCellular-iPadAirCellular, iPadMiniRetina-iPadMiniRetina, iPadMiniRetinaCellular-iPadMiniRetinaCellular, iPhone6-iPhone6, iPhone6Plus-iPhone6Plus, iPadAir2-iPadAir2, iPadAir2Cellular-iPadAir2Cellular, iPadMini3-iPadMini3, iPadMini3Cellular-iPadMini3Cellular, iPodTouchSixthGen-iPodTouchSixthGen, iPhone6s-iPhone6s, iPhone6sPlus-iPhone6sPlus, iPadMini4-iPadMini4, iPadMini4Cellular-iPadMini4Cellular, iPadPro-iPadPro, iPadProCellular-iPadProCellular, iPadPro97-iPadPro97, iPadPro97Cellular-iPadPro97Cellular, iPhoneSE-iPhoneSE, iPhone7-iPhone7, iPhone7Plus-iPhone7Plus, iPad611-iPad611, iPad612-iPad612, iPad71-iPad71, iPad72-iPad72, iPad73-iPad73, iPad74-iPad74, iPhone8-iPhone8, iPhone8Plus-iPhone8Plus, iPhoneX-iPhoneX, iPad75-iPad75, iPad76-iPad76, iPhoneXS-iPhoneXS, iPhoneXSMax-iPhoneXSMax, iPhoneXR-iPhoneXR, iPad812-iPad812, iPad834-iPad834, iPad856-iPad856, iPad878-iPad878
Size: 153.92 MB

$FREE

Interview with Caroline Ingeborn COO of Toca Boca to Celebrate100 mIllion Downloads

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Toca Boca Celebrates 100M DownloadsToday’s interview is with Caroline Ingeborn, COO of Toca Boca

Thank you for participating our interview Caroline. Toca Boca announced this week that it had hit 100 million downloads- congratulations! That is quite a milestone.

 

Toca Boca is one of the world’s most popular kids app brands, what do you think has contributed most to its success?

At Toca Boca all our digital toys are open-ended play experiences made from the kids’ perspective. Our digital toys do not have levels or high scores, you can’t win or lose, it’s all about play. Our apps are also free of in-app purchases and third-party ads, so not only do kids love them, but parents can also trust them. I think another component is the commitment to gender neutrality — we don’t make apps for girls or boys, we make them for kids, all kids.

 

I understand that Toca Boca apps have been downloaded in over 200 countries – what gives them such global appeal ?

Our digital toys are all based on universal play patterns which enables kids everywhere to play with them. They are also free of text and dialogue, which helps remove languages barriers.

 

Do you find that the same apps are most popular the world over, or are there regional differences in which apps are most popular?

Most of our apps resonate globally. We find it tends to be parents who react to the apps differently based on cultural experiences most kids simply find them fun!

 

Tell us a little about how you test your apps- I understand you have quite a large team of kid testers!

Our play designers who are based in Sweden play test all of the apps. Each play designer has slightly different methods of testing, but all of the apps go through several rounds of testing and iterating based on the kids’ feedback.
Toca Boca’s apps have evolved a lot over the last few years – the earliest apps such as Toca Tea Party are much simpler than the Toca Life apps. With the newer apps are you aiming for an older target audience, or do you feel the younger children are demanding more complex apps now?

We are starting to create apps for a slightly wider audience, previously we focused on kids age 3-6 years and we’ve now broadened that to 3-9 years. I think in many ways we are growing with our users.

 

What do you envision for the future of kids apps in general and for Toca Boca specifically ?

Apps for kids are becoming more and more sophisticated and increasing in quality, which is great for kids. It is an interesting time to be in this industry.In terms of Toca Boca, we are looking forward to what is next. In addition to digital toys, we are exploring opportunities in consumer products and video. All of our future offerings will be uniquely designed from the kids’ perspective just as our digital toys are.

 

Thank you so much for talking with us today and sharing a bit about Toca Boca.  We really appreciated the chance to get to know you!

The iMums have reviewed many of Toca Boca’s apps read you read our review of their latest app Toca Life:City.



Developer Interview with Xander Black of Good Night studios, discussing his first app My Naughty Shadow



Today’s interview is with Xander Black of Good Night studios, discussing his first app My Naughty Shadow.  Please visit their website and Facebook  pages.

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Thank you for participating our interview. Please tell us a little about yourself.
My name’s Xander Black and I founded Good Knight Studios. In my day job… I work as the Executive Creative Director of a digital ad agency… in my spare time I do a lot of photography (mostly personal but occasionally a brand like Marimekko will pick up photos of my daughter and ask to use them). I’m a single dad and my daughter is very much the focus of all my spare time.

 

How did the idea for your app come about?
Long time friend and iOS programmer Jason Elder, was in Sydney (he lives in London as did I for many years). He had planned a 3 month trek through Nepal and India which was cancelled as his traveling companion had to unexpectedly return to London. So with a bit of idle time on his hands I asked if he wanted to work on an app project together. He was keen although at the time we had no idea what the project would be. After a week of pondering possibilities (and chatting to my daughter), I came back to him with a rough concept for ‘My Naughty Shadow’. I did some test art and verses… he wrote a programming proof of concept and we were away.

 

And how long was the process from the original idea to the release of the app?
About 3 months for app development – this wasn’t a full-time job for anyone but working time in amongst everyone’s busy schedules and other delays. After completion it took another month and a half to get registered properly with Apple and register the business etc. There were a lot of dependencies between the apple registration, business registration and third parties. Any delays (particularly from the third parties) would draw out the process.

 

Did you hire a developer or do it yourself?
I was lucky I didn’t have to hire a developer. That was Jason as mentioned who has a stake in the project. But I hired other seasoned pro’s including a VO artist (East Enders/Jack the Giant Slayer actor – Don McCorkindale), Music composer (advertising and sonic branding composer – Jacob Staley) and animator (Simon Rippingale).

 

What has been the hardest obstacle you have had to overcome in the development process?
There’s a lot of obstacles we came across (particularly technical hurdles)… the hardest thing during development was finding the right animator. We had a couple of false starts due to people being over committed or losing interest in the project which was both expensive and disheartening. It also delayed the project by over a month.

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Simon Rippingale had recently directed animation short “A Cautionary Tail” with Cate Blanchett and David Wenham so someone of his profile was overkill for our project… but I’m glad we were able to get him on board. He did an awesome job and was amazingly professional and enthusiastic through the whole process. Hopefully we’ll do another one together.

 

What are your plans for the future? Will you be developing any more apps?
Yes if this one does okay. My daughter is keen to see another app… perhaps a bit more game like rather than story driven as she’s aged beyond simple interactions (they grow so fast).

 

What sort of feedback has your app been receiving so far?

Very positive from parents, kids and other industry professionals. We’ve also been shortlisted for awards (still pending) and been listed in a “top 6 book apps” by one writer. The reviews have also been very positive. There’s only been one issue raised so far – I used a lovely hand written font which mixed uppercase and lowercase letters… the incorrect use of letters detracted from the educational aspect of the app in some people’s views.
I’m not 100% sure I entirely agree with that assessment but would probably engage an early childhood education consultant to review any future releases of this nature. I’m also keen to look at other language versions, my daughter is bilingual (english/french) so that’s an obvious avenue for me to expand on this book.

 

And finally, what advice would you give to anyone considering creating their own app?

Well it really has to be a labor of love and something you’re completely committed to make happen. There are so many obstacles you’ll encounter… technical, administrative, unexpected costs, rights management, legals etc. With the other pressures in your life you’ll have so much incentive to put it in the “too hard basket” and walk away. I actually love doing these sorts of projects, it’s my thing… and even so it was really difficult going at times… but I’d given my daughter my word I’d do it… so in the end we found a way.
Thank you so much for talking with us today and sharing a bit about your company.  We really appreciated the chance to get to know you!

iTunes Link: My Naughty Shadow – Interactive Children’s Book – GOOD KNIGHT STUDIOS PTY LTD

My Naughty Shadow - Interactive Children's Book
My Naughty Shadow - Interactive Children's Book
by GOOD KNIGHT STUDIOS PTY LTD

Category: Books, Family, Games
Requirements: Compatible with iPad2Wifi-iPad2Wifi, iPad23G-iPad23G, iPadThirdGen-iPadThirdGen, iPadThirdGen4G-iPadThirdGen4G, iPadFourthGen-iPadFourthGen, iPadFourthGen4G-iPadFourthGen4G, iPadMini-iPadMini, iPadMini4G-iPadMini4G, iPadAir-iPadAir, iPadAirCellular-iPadAirCellular, iPadMiniRetina-iPadMiniRetina, iPadMiniRetinaCellular-iPadMiniRetinaCellular, iPadAir2-iPadAir2, iPadAir2Cellular-iPadAir2Cellular, iPadMini3-iPadMini3, iPadMini3Cellular-iPadMini3Cellular, iPadMini4-iPadMini4, iPadMini4Cellular-iPadMini4Cellular, iPadPro-iPadPro, iPadProCellular-iPadProCellular, iPadPro97-iPadPro97, iPadPro97Cellular-iPadPro97Cellular, iPad611-iPad611, iPad612-iPad612, iPad71-iPad71, iPad72-iPad72, iPad73-iPad73, iPad74-iPad74, iPad75-iPad75, iPad76-iPad76, iPad812-iPad812, iPad834-iPad834, iPad856-iPad856, iPad878-iPad878
Size: 49.12 MB

$1.99USD

Screenshots for iPad
(Click to enlarge)